Chief? But what about the extra damage? In fact of the matter is that, as has been said, the damage from the development of skills is growing very slowly, and it gives us another view of the important problem of Swtor: ability to grow slowly, the damage done by them also increases slightly, and found or created things have no large bonuses. So, of course, only come into play, the rookie will not see around them "pumped folders", killing him with one blow, but, nevertheless, Aventurine violates the law of the chief of all the new MMORPG: to motivate the player. No mechanic to force a play to another level taken to another quest, to another new thing with good bonuses, and in the end, until the early hours. «Swtor - Game" sandbox "- say the supporters of the" old school "- and compare it to World of Warcraft and other similar games is incorrect." And they will be right. But even more classic "sandbox" solved this problem elegantly. In Ultima Online, we obtain much earlier access to new abilities, but newcomer to EVE continually attract new, not yet available types of ships.
What attracts us in Swtor? Here, apparently, need a few months to a serious rise above those who are just starting to play, and all these months have to motivate themselves and develop their own abilities, which will bear fruit only in the very distant future. The problem is not for everyone to taste, and if you do not find other incentives for the development of character, the game can quickly become bored. The main and probably the only swtor credits stimulus that are PvP battles. When you kill your neighbor, time flies much faster and the ability to rock as if by themselves.
The developers have tried to reconcile the seemingly irreconcilable. Fighting racial alliances (RvR) and Player of the war of clans for territory (Clan-PvP). The fact that the six races in Swtor are in a very complex relationship. Humans, Dwarves and Mirdayn (elves) are in a rather stable alliance, and enmity with aggressive wolf-like race of Orcs and Mahirimov. All players of the two unions are free to kill their enemies anywhere in the game. The most difficult to have someone who chooses a race Alfaro (a kind of dark elves). Their boundless hatred led to the fact that they are fighting with all the other races at a time, and player-Alfar can kill anyone. But do alfar can kill anyone without restrictions (except for his people), making them an ideal race for the lone killer. Three race against two and they are all against one. It does not appear on the balance sheet. But the fact is that this division is arbitrary. Beyond the initial locations, and complete freedom reigns of Machir, the Man and Alfaro could easily be to the same clan, and the fighting between members of one tribe is not something that is not prohibited, but occur all the time. But since the death of a player loses all his belongings (even if it killed the monster), it really has not done without any restrictions.
Due to the fact that in Swtor do not need to take the enemies of the target, a friendly player is not difficult to get - just next to the beat of the same monster. In this case, the color of your name (which is only visible when you hover the mouse on a character) changes from blue to gray. Well, after all depends on the mercy of others, and hope for him in Swtor - it rotten. Within minutes, everyone will be able to attack you, not having received the no fines. However, given the high running speed when you turn on the ability to "sprint" is not difficult to escape from enemies and wait for the character does not come from an aggressive regime. But if you are serious, and still killed the player, peacefully, "processing" of monsters, you will lose reputation points. If they fall below freezing (minimum 100, maximum 100), you will be able to kill all the players of your faction and watch towers in the cities. However, on the outskirts of the cards are special populations for criminals, and shattered the reputation can be easily fixed by going to kill newbies hostile race. Killing enemy players, you can even raise the reputation "in reserve", then to kill several of his countrymen, without fear of consequences.
Thus, in spite of the reputation system, to feel safe in Swtor will not. If you are dressed well and see that a bunch of half-naked novices looks at you with eyes wide with anticipation - run! For the sake of a good production Swtor players are willing to go to great lengths. The main problem with the current system is that each "accident" under your blade (until you hit a monster) can cause you to enter into an aggressive mode, and then kill with no consequences. Must be on guard constantly, and valuables should be regularly put in an urban trunk.
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For more: http://www.playerassist.com/swtor/
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